Reanimated Hryngar Runelord
Reanimated Hryngar Runelord
Creature 6An ancient hryngar priest preserved through runic embalming, the runelord wakes only when all three seals on its casket fail. Its will animates the stone retainers entombed beside it.
- Source
- Modified from the Hryngar Forgepriest
- Recall Knowledge
- DC 22 Religion or DC 24 Society
- Perception
- +13; darkvision
- Languages
- Common, Dwarven, Sakvroth
- Skills
- Athletics +11, Intimidation +13, Religion +15, Society +11
- Ability Modifiers
- Str +3, Dex +1, Con +4, Int +1, Wis +5, Cha +3
- Items
- +1 striking returning light hammer, chain mail
AC 23; Fort +14, Ref +11, Will +15
HP 99, void healing; Immunities death effects, disease, paralyzed, poison, unconscious; Resistances fire 5
Toil Is Strength
Trigger A creature within 30 feet would succeed at a save against a spell or ability that causes the immobilized condition; Effect The target must reroll the triggering saving throw and use the worse result.
Speed 20 feet
Melee
light hammer +14 (agile, magical), Damage 2d8+5 bludgeoning
Ranged
light hammer +12 (agile, magical, thrown 20 feet), Damage 2d8+5 bludgeoning
Divine Prepared Spells
DC 21
3rd agonizing despair, crisis of faith, fear
2nd charitable urge, dispel magic, see the unseen
1st command, detect poison, runic weapon
Cantrips (3rd) daze, detect magic, prestidigitation, read aura, shield
Occult Innate Spells
DC 21
2nd blood vendetta, paranoia
Cantrips (3rd) sigil
Reanimated Master
The runelord is a significant undead creature. At 0 HP it is destroyed, ending Barrow Pulse immediately. It does not use dying rules.
Changes from the source creature: Hammerfall and Light Blindness are removed; Mending is replaced by Dispel Magic; the creature is undead with void healing; Barrow Pulse is handled by its separate hazard entry.
See the Grand Mausoleum encounter, Barrow Pulse, and the Hryngar Retainer.