Blastmaster SeamusAlchemist 5
Medium
Human
Skilled Human
Humanoid
Languages Common, Dwarven, Goblin
Skills Acrobatics +0, Arcana +11, Athletics -2, Crafting +13, Deception +10, Diplomacy +8, Lore: Mining +11, Medicine +12, Nature +10, Society +11, Stealth +7, Survival +10, Thievery +7
Str +0, Dex +2, Con +3, Int +4, Wis +3, Cha +1
Items Hide
AC 22; Fort +12, Ref +11, Will +10
HP 63
Speed 25 feet
Melee Dagger +9 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P
Quick Bomber You keep your bombs and bomb-related reagents in easy-toreach pouches from which you draw without thinking. You Interact to draw a bomb, draw a versatile vial, or use Quick Alchemy to create a bomb, then Strike with the bomb. If you have the ability to create more than one bomb at a time with Quick Alchemy (such as from the double brew class feature), you can Strike with only one of the bombs you create with this action.
No Cause for Alarm (Auditory, Concentrate, Emotion, General, Linguistic, Mental, Skill) Prerequisites trained in Diplomacy You attempt to reduce panic. Attempt a Diplomacy check, comparing it to the Will DC of creatures in a 10-foot emanation around you who are frightened. Each of them is temporarily immune for 1 hour. Critical Success Reduce the creature's frightened value by 2. Success Reduce the creature's frightened value by 1.
Fermenting Liquors (Healing, Manipulate) Frequency once per day Requirements You have a hand free. You always have a special batch of preserved liquor ready for each day. You serve your liquor to a willing adjacent creature. The creature recovers Hit Points equal to twice your level. Additionally, for 1 hour, all Diplomacy checks to influence the creature gain a +1 status bonus.
Quick Alchemy (Alchemist, Manipulate) Requirements You're either holding or wearing an alchemist's toolkit and you have a free hand. You can either use up a versatile vial to make another alchemical consumable at a moment's notice or create an especially short-lived versatile vial. Any effect created by an item made with Quick Alchemy that would have a duration longer than 10 minutes lasts for 10 minutes instead. • Create Consumable You expend one of your versatile vials to create a single alchemical consumable item of your level or lower that's in your formula book. You don't have to spend the normal monetary cost in alchemical raw materials or need to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn. (As normal, you need only one formula for an item to create any level of that item.) • Quick Vial You create a versatile vial that can be used only as a bomb or for the versatile vial option from your research field (it can't be used to create a consumable, for example). This item has the infused trait, but it remains potent only until the end of your current turn.
Arcane Innate Spells DC 18, attack +8; Cantrips Ignition
Additional Feats Alchemical Crafting, Cooperative Nature, Dragon Spit, Fleet, Magical Crafting, Skilled Human, Smoke Bomb, Terrain Expertise
Additional Specials Advanced Alchemy, Alchemy, Dragon Spit (Produce Flame), Field Benefit (Bomber), Field Discovery (Bomber), Field Vials (Bomber), Formula Book, Formulas (Bomber), Powerful Alchemy, Research Field (Bomber), Skilled Heritage (Deception), Versatile Vials