Deputy WadeGunslinger 5
Medium
Human
Versatile Human
Humanoid
Languages Common
Skills Acrobatics +13, Athletics +1, Lore: Hunting +9, Performance +9, Society +9, Stealth +11, Survival +9, Thievery +13
Str +1, Dex +4, Con +2, Int +2, Wis +2, Cha +2
Items Leather
AC 22; Fort +11, Ref +13, Will +11
HP 58
Hit the Dirt! Trigger A creature you can see attempts a ranged Strike against you. You fling yourself out of harm's way. You Leap. Your movement gives you a +2 circumstance bonus to AC against the triggering attack. Regardless of whether or not the triggering attack hits, you land prone after completing your Leap.
Speed 25 feet
Ranged Barricade Buster +15 (Kickback, Orc, Razing, Repeating, Uncommon, Volley 20 Ft.), Damage 1d10+1 B
Cover Fire (Gunslinger) Frequency once per round Requirements You're wielding a loaded firearm or crossbow. You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks. Make a firearm or crossbow Strike; the target must decide before you roll your attack whether it will duck out of the way. If the target ducks, it gains a +2 circumstance bonus to AC against your attack, or a +4 circumstance bonus to AC if it has cover. It also takes a –2 circumstance penalty to ranged attack rolls until the end of its next turn. If the target chooses not to duck, you gain a +1 circumstance bonus to your attack roll for that Strike.
Running Reload (Gunslinger) You can reload your weapon on the move. You Stride, Step, or Sneak, then Interact to reload.
Covered Reload (Gunslinger) You duck into a safe position or minimize your profile while reloading to make your next attack. Either Take Cover or attempt to Hide, then Interact to reload. As normal, you must meet the requirements to Take Cover or Hide; you must be prone, benefiting from cover, or near a feature that allows you to Take Cover, and you need to be benefiting from cover or concealed to a creature to Hide from that creature.
One Shot, One Kill (Gunslinger) Trigger You roll Stealth for initiative. Your first shot is the deadliest. Interact to draw a firearm or crossbow. Your first successful Strike with that weapon during this encounter deals an additional 1d6 precision damage. This precision damage increases to 2d6 at 9th level and 3d6 at 15th level.
Precision Damage One Shot, One Kill 1d6
Additional Feats Assurance, Dubious Knowledge, Experienced Tracker, Haughty Obstinacy, Thorough Search, Tumbling Teamwork, Unconventional Weaponry
Additional Specials Assurance (Athletics), Gunslinger Weapon Mastery, Gunslinger's Way (Way of the Sniper), Slinger's Precision, Stubborn, Unconventional Weapon (Barricade Buster)