Detective GiuliaAnimist 5
Medium
Human
Versatile Human
Humanoid
Languages Common, Elven, Necril, Shadowtongue
Skills Acrobatics +7, Athletics +5, Lore: Farming +9, Lore: Fortune-Telling +9, Lore: Herbalism +9, Lore: Underworld +9, Medicine +13, Nature +11, Occultism +11, Religion +11, Society +9, Stealth +10
Str +1, Dex +3, Con +3, Int +2, Wis +4, Cha +0
Items Padded Armor
AC 21; Fort +12, Ref +10, Will +13
HP 63
Speed 25 feet
Melee Staff +8 (Monk, Two-Hand d8), Damage 1d4+1 B
Divine Known Spells DC 21, attack +11; 3rd Veil of Privacy, Safe Passage (1 slots); 2nd Animal Form, Invisibility, Gentle Breeze (1 slots); 1st Harm, Heal, Ill Omen, Protector Tree (1 slots); Cantrips Telekinetic Hand, Tangle Vine
Divine Prepared Spells DC 21, attack +11; 3rd ; 2nd ; 1st ; Cantrips
Additional Feats Clever Improviser, Embodiment of the Balance, Enhanced Familiar, Gloomseer, Multilingual, Root Magic, Spirit Familiar, Streetwise, Student of the Canon, Untrained Improvisation, Vasodilation, Walk the Wilds
Additional Specials Animist Spellcasting, Animistic Practice (Shaman), Apparition Attunement, Apparition Spellcasting, Invocation of Embodiment (1st), Primary Apparition, Second Apparition, Vessel Spells