Compendium
Adventure-specific creatures, hazards, relics, and encounter systems live here.
Wolf’s Tooth
A supposed cold-iron tooth of the mythical Iron-Maw. The broad root can strike the shrine bell; the pointed end is intended to be mounted on a haft. The blacksmith can identify the construction, but the PCs must help reconstruct the ceremonial tool.
Iron-Maw
Old hunting texts name a great wolf called the Iron-Maw, said to bear cold iron teeth and walk the high forests unseen. Hunters of Coedmyr once invoked it before spiritual hunts, believing the wolf would find what had strayed from its proper path and drive it toward its appointed end.
Shrine Bell
An old ritual bell at the hunting shrine. An incorrect strike produces a brief aura that suppresses nearby corruption before fading. The reconstructed Wolf’s Tooth produces the sustained resonance used for the ritual hunt.
Corrupted Hart
Stat block and precise liminal-state rules are not yet defined.
Corrupted creatures and hazards
Voidspawn, malformed wildlife, corrupted vegetation, and chase obstacles are not yet defined.