Flipz
Security Engineer, Amateur Triathlete, Aspiring Rancher, Big Pizza Guy

Breach Below Bergum

Game Master Access

This material contains every adventure spoiler. The password is a courtesy veil, not secure access control.

Workflow Design

Status: working playtest design.

Core arc

  1. Enter Coedmyr through the corrupted Hart’s wake.
  2. Explore competing village beliefs while assuming the Hart must be saved or purified.
  3. Recover practical preparations whose original purpose has been forgotten.
  4. Reinterpret those preparations and realize the Hart is trapped between life and death.
  5. Perform the ritual hunt: activate the bell, pursue and exhaust the Hart, reach the shrine, and complete its natural passage.

Preparation model

Only the reconstructed Wolf’s Tooth is currently intended as a true gate. Other missing preparations increase final difficulty.

Finale

Trigger: Strike the shrine bell with the reconstructed Wolf’s Tooth.

Pursuit: Use a modified PF2e chase structure. Success keeps pressure on the Hart and builds exhaustion. Failure carries remaining corruption and stronger pressure into the shrine phase.

Shrine: The maintained bell aura suppresses or excludes corrupted side threats while the Hart is brought to its final vulnerable state.

Final passage: The Wolf’s Tooth reaches the mortal creature beneath the remaining liminal corruption.

Dependency graph

flowchart TD
    ENTRY["FH-00 Enter Coedmyr"]
    COOK["FH-01 Old Cook<br/>Wolf's Tooth relic"]
    SMITH["FH-02 Blacksmith<br/>Weapon knowledge + forge"]
    SHRINE["FH-03 Ruined Shrine<br/>Bell + aura"]
    HUNTER["FH-04 Hunter Encounter<br/>Pursuit + exhaustion"]
    KEEPER["FH-05 Bellkeeper<br/>Free party action economy"]
    WEAPON["Reconstruct Wolf's Tooth"]
    TRUTH["Reconstruct the truth"]
    FINAL["FH-FINAL Ritual Hunt"]

    ENTRY --> COOK
    ENTRY --> SHRINE
    ENTRY --> HUNTER
    COOK --> SMITH
    SMITH --> WEAPON
    SHRINE --> KEEPER
    HUNTER --> KEEPER
    COOK --> TRUTH
    SMITH --> TRUTH
    SHRINE --> TRUTH
    HUNTER --> TRUTH
    WEAPON --> FINAL
    SHRINE --> FINAL
    HUNTER --> FINAL
    TRUTH --> FINAL
    KEEPER -. advantage .-> FINAL

Mock test rule

For each simulated path, record what the party currently believes, what options they know exist, what action they are most likely to take next, whether any missing content creates an arbitrary dead end, and how each preparation changes the finale.